This is IntensiTris evolved. IntensiTris started out as a bet: Can you write a J2ME Tetris clone in one day? I failed more or less. It took me nearly three days to have a proper and nicely playable game done. After a few weeks of adding FX and extras I realized that this could be a nice new touch to this old game.
BlockShock is a Tetris clone with lots of FX and extras. To get a good score you have to focus on catching the right extras. This way you can blast your way out of a filled tile container. And only this way you will keep the game speed manageable. You have to learn how to increase the chance to get to the good extras. And you have to learn to use the DetonateTM feature.
Check out the HISCORE.
J2SE build for running BlockShock via Java Web Start. Requires Java Runtime Environment 1.4 or later. Uses the RunME J2ME emulation layer. Includes full-screen support (Alt-Enter).
J2SE build for running BlockShock from your Desktop. Requires Java Runtime Environment 1.4 or later. Uses the RunME J2ME emulation layer. Includes full-screen support (Alt-Enter).
NOTE: You can unzip the .jar file and use the included run.bat to start the game. This way it should be easy enough to change graphics and test right away.
Generic J2ME builds for running BlockShock on a J2ME device.
NOTE: Make sure you use a proper version for your target device. For example: Older Symbian Series 60 devices have various bugs that may cause your device to freeze with the "Generic" version. Use the "NOKIA" version instead.
Most other devices should be pretty much without problems. I tested quite a few myself and had no reports about problems so far.